Either Aggressive-CRC if the game is listed there, or skipdraw (toy with the number, 1-100) might work otherwise. For the former, switching the de-interlacing mode with F5 may help, and may cause flicker or screen shaking. It's either interlacing or a filter in the game itself. Only use this interlacing method as a last resort. This means that if there is heavy jitter, the video output will be extremely blurry since the two jittering frames will blend together. This is also known, more colloquially, as motion blur. Yes, the Blend interlacer does frame-blending. However, that comes with a pretty hefty side-effect: blurriness. The "Blend" interlacing method has the least amount of jitter. The "Bob" interlacing method has the least artifacts out of all of them, but it can still let some jittering pass through. Artifacting is far too heavy to be usable. The "Sawtooth" interlacing method is not recommended at all. However, some games will have a "jitter" effect if you don't have interlacing modes enabled. You can just select "None" and everything will be fine. Now, many games can run fine without interlacing modes. However, there is one that probably bears explaining: The interlacing modes. Now, most of the video options are very straight-forward. It's very customizable, and you don't have to configure it beforehand. If you use a DualShock controller running under an XInput wrapper such as SCP Server, then this plugin is a no-brainer. Native DS3 controls with Lilypad-SCP - Import this with the 'Load Bindings' button in Lilypad's config.Įither that, or you can use the Pokopom XInput Plugin.
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